Warmind is a big moment for Destiny 2.
Bungie’s hit game has been in a rocky place for months. The game made a splash when it launched in Sept. 2017, but it quickly became clear to fans in subsequent weeks that first impressions missed the mark.
SEE ALSO: When ‘Destiny’ was born
The original Destiny was a huge hit in large part because it offered an ever-growing set of “endgame” activities, designed to be tackled once players reached the game’s higher power levels. It lived up to Bungie’s intent, of providing an experience that could function as a hobbyist’s pursuit.
To its credit, Destiny 2 didn’t stray far from that thinking. But changes made to the way in-game loot was delivered (as well as the loot itself) moved the game away from the habit-forming chase that defined its predecessor. On top of that, many well-established activities from the first game disappeared in the sequel.
Over time, it became clear that for all of its mechanical improvements and impressive visual fidelity, Destiny 2 was a giant step back. Then, the game’s first expansion pack, December’s Curse of Osiris, did little to restore faith.
Now we have Warmind, the second major expansion of Destiny 2. Along with that is update 1.2.0, a free release that continues Bungie’s ongoing efforts to fix and expand upon various facets of the base game.
Both of these additions launch on May 8, and together, they aim to keep players invested until Bungie’s much more significant (and as-yet-unrevealed) Sept. 2018 expansion arrives. Here’s a rundown of what’s new and what’s changed with the combined launch of Warmind and 1.2.0.
Warmind is a full-blown Destiny 2 add-on. There’s a new location to explore, a new set of story missions to run through, a remixed enemy faction, and an assortment of additional activities.
A new threat emerges on Mars as an ancient Hive army claws its way to the planet’s surface. pic.twitter.com/D3BrGqwBIx
— Destiny The Game (@DestinyTheGame) April 24, 2018
Warmind introduces Ana Bray, a long-thought-lost Guardian whose hunt for information on her past leads her to the polar ice caps of Mars. Something about Ana’s arrival prompts a partial thaw of the surrounding glaciers, revealing the core of a Warmind named Rasputin — a key figure in Destiny lore — as well as an ice-crusted army of Hive .
You head to Hellas Basin on Mars to investigate the mystery of this newly uncovered Hive army, the worm god Xol that they worship, and the way all of it connects to the newly awakened Warmind. There’s a free webcomic from Bungie that sets up the story; you can check it out here .
THE EXPLORATION SPACE
Warmind is about to send brave Guardians on a new journey. Let the developers tell you more. pic.twitter.com/pp4N6tBHnu
— Bungie (@Bungie) May 3, 2018
The Hellas Basin includes a large, open outdoor space — the public Patrol zone — and a number of interiors that you’ll visit as you dig in with the new story and everything it leads to.
It’s the home of a new endgame event, Escalation Protocol (more on that below). It’s also where you’ll find Warmind‘s new breed of Hive enemies, and their worm god, Xol (which appears to be the big boss of this whole endeavor).
Warmind is about to deliver a new endgame activity into the wild. Let the developers tell you more. pic.twitter.com/ZpUGv9oGTN
— Bungie (@Bungie) May 4, 2018
Warmind‘s big, completely new loot grind is a survival activity in which participants can play through up to seven waves of increasingly challenging Hive forces and bosses. At the end of the seven waves, players face a unique boss that rotates every week.
What’s neat about the activity is it all plays out in the public portion of Hellas Basin. Destiny 2 only allows for teams of up to three in those public patrol spaces, so all but the highest-tier players will likely have to work with strangers to make it through all seven waves.
The rewards include a new set of armor, a handful of new weapons, and an assortment of purely cosmetic items.
In addition to the new mini-campaign and exploration space (and everything those lead to), Warmind also delivers the expected lineup of “new Destiny expansion” additions. There are two new cooperative Strike missions (three if you’re on PlayStation 4); two new maps for the Crucible, Destiny‘s PvP mode; a new “World Quest” leading to an exotic-tier weapon; and the new raid lair, Spire of Stars.
Raid lairs were introduced in Curse of Osiris. They’re similar to the main raids in the sense of them being 6-player cooperative activities built around solving puzzles and defeating puzzle-centric bosses. But where raids tend to be longer, spanning multiple encounters and (usually) several different bosses, raid lairs are shorter, building up toward one major boss encounter.
Spire of Stars is shrouded in mystery at this point. We know it’s launching on Friday, May 11, and we know it uses the same Leviathan mega-ship setting as the Osiris raid lair and Destiny 2‘s main raid.
Whether or not you buy Warmind, May 8 also brings Destiny 2‘s much-anticipated 1.2.0 update, which kicks off the game’s “Season 3.” This is a free addition that makes a vast number of changes. It’s essentially a patch, but that word undersells the extent of what will be tweaked.
Bungie released a big, continually updating document that runs through the particulars of it all. You should definitely check that out if you want to nerd out on the hard data (though you won’t find much until the full patch notes are released). Think of what you’re reading here as more of a broad, beginner-friendly rundown.
In response to some questions, we’ve drawn a clearer line between the content in Warmind and the content that all players can enjoy in Season 3.
Season 3: https://t.co/T3Fe9OOpfZ https://t.co/XbvQtaMFxm
— Bungie (@Bungie) May 2, 2018
The most high-profile slate of planned weapon changes in 1.2.0 affect a large portion of Destiny 2‘s exotic weapons, the most sought-after tier of loot in the game. Exotics all come with unique, often play-changing abilities. You can only equip one at a time, but using it is meant to make you feel powerful.
That hasn’t been the case with a number of Destiny 2 exotics, and 1.2.0 aims to address that. The specific changes will vary from weapon to weapon, but the overall aim is to make each one better live up to its exotic classification.
Take the Graviton Lance, a burst-firing pulse rifle. When the third shot of its three-round burst connects, you do extra damage. If you manage to score a kill, the downed enemy flies backward a short distance and explodes, damaging any other nearby foes.
It’s neat, but missing that third shot kills the weapon’s usefulness. What’s more, the explosion often isn’t super effective when the corpse is flung away from any other foes huddled around it.
After 1.2.0, the Graviton Lance’s burst will be reduced to two bullets — making it easier to ensure the higher damage shot connects. What’s more, downed enemies will now float up as well as back, and they’ll create a larger, more damaging explosion that also spits out homing projectiles.
Here it is in action.
Space and time weaponized for destruction.
A preview of Exotic weapon changes coming in Season 3. pic.twitter.com/cEy6zug3Hg
— Bungie (@Bungie) April 17, 2018
Looks badass, right?
On top of the exotic changes, Bungie also gave every class of weapon a fresh look for 1.2.0. The update will bring a number of broad changes to just about every weapon type in the game, above and beyond the individual exotic changes.
CRUCIBLE RANKINGS AND MORE
Destiny 2‘s online competitive mode, Crucible, is also getting a significant update. The biggest addition is a new ranking system that gives the game’s elite PvP players an opportunity to compete for both bragging rights and unique gear.
The new ranking system splits up between two buckets of play: Glory, for the serious-minded players, and Valor, for the more casual crowd. Each bucket has its own, discrete level progression, meaning the more you play in one or the other, the more you stand to rise through the rankings.
On the Valor side, each new rank level (out of six total) gets you an engram that unlocks into a piece of Crucible gear. Players that hit rank 6 have the option of resetting their progression; doing it once gets you a unique piece of gear — in Season 3, it’s a helmet — and doing it again gets you a second one (an exotic Ghost ).
Glory works similarly, with six ranking tiers to rise through. But in Glory, winning is what really matters. In Valor, you earn rank points whether you win or lose matches. Losing in Glory, however, costs you points. There’s no resetting your rank progress in the Glory ranking tier, but your level can move up and down as you win and lose.
There is one big benefit to playing in the Glory tier, however: If you manage to reach rank 4, you’ll have the option of buying a season-specific unique weapon. Hitting rank 6 gets you an ornament (a cosmetic weapon skin) for the same. Season 3’s Crucible weapon is a nifty-looking pulse rifle called Redrix’s Claymore .
Update 1.2.0 also brings private matches to Destiny 2‘s Crucible. This will allow groups of players to create PvP matchups of their own using whatever rules and maps the game allows for. It’s a carryover feature from the original Destiny, and a welcome addition.
On top of the marquee weapon rebalancing and Crucible ranks, 1.2.0 also makes a number of other tweaks to Destiny 2. The most popular is likely to be an increase in Vault space, from 200 to 300, which will allow players to store more of their precious loot.
Bigger than that are changes to the way weekly Heroic Strikes and Nightfall challenges work. The particulars here get pretty in the weeds, so it’s best to read Bungie’s breakdown right here (roughly halfway down the page). Same goes for a change to the way cosmetic items are earned, detailed in a section right after the Strike/Nightfall rundown.
You’ll also now have the ability to equip as many as four different emotes at once. Destiny‘s emotes are cosmetic items that, when equipped and triggered with a button press, make your Guardian dance, wave, or perform any number of other actions.
It’s purely for fun and doesn’t impact the gameplay so much, but being able to equip four — instead of the previous one — is a long-requested feature, going all the way back to the first game.
Beyond that, expect tweaked volume settings offering a finer degree of control over what they do and don’t hear. There are also some changes to make inventory management easier — quest items, for example, now live in their own inventory bucket instead of taking up precious weapon/armor space — and the usual assortment of bug fixes.
It’s a lot. But this is a big moment for Destiny 2. Don’t expect all the game’s woes to be fixed through the combined might of Warmind and update 1.2.0, but it’s hopefully enough to keep the game vibrant and exciting until Bungie can launch the bigger one-year-later add-on — likely to be revealed at or around E3 — this fall.
You can buy Destiny 2 here.
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Spirit Tales was a 3D anime-inspired fantasy MMORPG with cute, chibi-style characters and extensive costume customization options. The game features a monster-capturing system and the ability for players to transform their characters into various animal forms. Known as Glory Destiny Online in Asia, Spirit Tales offers a simple MMORPG experience appropriate for all ages.
PvP: Duels / Twilight Arena
Release Date: May 10, 2012 (NA/EU)
Shut Down Date: June 25, 2015
Pros: +Cheerful graphics, chibi-style characters. +Animal transformation and pet collection systems. +Great costume customization options.
Cons: -Repetitive, uninspired gameplay. -Limited number of skills/spells. -Low playerbase. -Infrequent updates.
Spirit Tales Overview
Spirit Tales (also known as Glory Destiny) is an anime-style MMORPG developed by the prolific Taiwanese studio X-Legend . The game has chibi player characters and NPCs, along with cute monster designs. Gameplay and progression in Spirit Tales follow a familiar questing and grinding path, but there are a few fun features to keep things interesting. For example, players can catch nearly any monster in the game then go on to use them as pets. Each of the races (tribes) in Spirit Tales has access to its own set of classes; each class can transform into a different spirit animal.
Spirit Tales Key Features:
- Variety of Classes – choose from five different tribes, each with their own access to a total of thirteen unique classes.
- Dress Up – cute, cool, and charming costume customization options.
- Catch ‘Em All – nearly all the monsters in the game can be captured and be used as pets.
- Cute Graphics – anime-inspired graphics that are adorable and memorable.
- Transform – for limited amounts of time, players can transform into spirit animals and wreak havoc.
Spirit Tales Screenshots
Spirit Tales Featured Video
Spirit Tales Classes
Each of the five Tribes in Spirit Tales has access to a different set of classes for a total of thirteen class options.
Gold Kirin Tribe
- Fighter –Fighters specialize in close combat and have amazing offensive abilities. They use gloves, swords, and katanas to fight.
- Shaman – Shamans can use healing spells, but they can also control the elements. They use wands and staffs.
- Hunter – with high strength and agility, Hunters specialize in long-ranged attacks. They use bows and crossbows.
Maned Lion Tribe
- Archer – Archers have a lot of tactics at their disposal, giving them the power to take on a variety of enemies. They use bows and crossbows.
- Warrior – with amazing strength and defensive power, they are able to withstand strong attacks and deal damage. They use warhammers and polearms.
- Illusionists – this class has magical abilities to defend their allies and defeat their enemies. They use wands and staffs.
Lunar Fox Tribe
- Sorcerers – Sorcerers have high wisdom, which they use to cast magical spells and heal their allies. They use wands and staffs.
- Assassins – this class has high agility, which they use to attack the enemy quickly. They use daggers, katanas, and swords.
- Protector – Protectors use their strength, agility, and luck to defend and strike against the enemy. They use hammers and swords.
Spirit Hare Tribe
- Guard – they use their speed and agility to defend and fight against enemy forces. They use gloves and pikes.
- Wizards – Wizards are protected by the spirits of the forest, and use their understanding of nature to cast powerful damage-dealing spells and healing spells. They use cane shields and bows.
- Blade Mage – they have strong physical and magical abilities that they use against their enemies. They use gloves, daggers, and katanas.
- Warlock – Warlocks are masters of poison that use daggers and staves to fend off their enemies.
Spirit Tales Review
By Jayne Moss
Spirit Tales (originally called Glory Destiny in Taiwan) is a 3D fantasy MMORPG developed by X-Legend Entertainment and released originally in Taiwan on January 3, 2012. The game was released in the US by Koramgame on May 10, 2012. The game has upbeat, cheerful graphics and a lighthearted storyline. The graphics in Spirit Tales has the ultra-cute, ‘chibi’ anime theme and is similar to games like Eden Eternal and Grand Fantasia – both of which were also created by X-Legend.
Right off the bat, Spirit Tales leaves a good impression with its impressive character creation options. Players have a variety of choices when it comes to hairstyle, hair color, faces, and more. Spirit Tales does character creation better than most, leaving most players satisfied with their options. While creating a character, players can preview the emotions their character will use in-game while talking to NPCs, and see what their spirit form will look like. There are different races, all with their own special looks; for example, players of the tribe of the Spirit Hare have rabbit ears. There are thirteen classes, but not every tribe gets every class. Instead, every tribe has three options, except for Fin, which only has one. Each tribe has its own distinct characteristics, but in the end, which tribe players choose doesn’t affect gameplay.
After creating a character, players are thrown right into the action. There’s no tutorial. The closest thing is a starting quest that gets players used to the game. The lack of a tutorial is no problem for anyone use to the genre, as the controls are very basic. Players can navigate through point-and-click or WSAD controls. The first few quests are picked up right at the start and players quickly leave the starting town.
Quests will take players across the continent quickly, not leaving them in one area for too long. This is nice, because things don’t get repetitive. Players are constantly changing environments, letting them experience more from the game than if they were limited to the same places for long periods of time. When getting quests from NPCs, a small window opens up where player characters exchange emotions with NPCs. These interactions are really cute and unique to Spirit Tales. The environments are vibrant, large, and immersive. Experience gain is fast-paced, as is the gameplay, and players gain levels fairly quickly. When leveling up, players gain a single skill point which can be used to access new skills and powerups from the skill tree. The skill tree and leveling are pretty basic, and don’t offer anything different from the average MMO. There isn’t a wide variety of options, so characters will be mostly the same as others from their class. Players go through class advancement at Level 40 and have the choice to pick between one of two jobs. For example, Shamans can become either Sages or Mystics.
Become an Animal
Players in Spirit Tales unlock the ability to turn into a Spirit Form at Level 10, but only after completing a major quest. What players look like depends on what class, gender, and race they chose. Spirit Form can be activated at any time, no matter how much SP the player has, but it drains SP while in use. Using Spirit Form makes players stronger and better at fighting, along with allowing them to get special items from enemies by attacking their weak points and destroying their armor. SP isn’t recovered extremely fast, but its recovered quick enough to use it often, as long as players don’t use it while fighting every single monster they encounter.
So Many Pets
Spirit Tales has an extensive pet system. Players get a pet during the early levels as a quest reward and can pick between three basic monsters. What’s really impressive about the pet system in Spirit Tales is that players can get new pets by capturing and taming monsters. Nearly every monster in the game can become a pet. Not only do pets gain levels, but they can also be “evolved.” Evolving pets makes them bigger, stronger, and gain a star, meaning they become a higher quality monster. Capturing monsters is really easy: players must purchase a pet rice ball from a trader. After dropping a monster’s HP below 50%, using the rice ball allows players to capture them as pets.
There are two different ways to PvP in Spirit Tales. The first is through dueling. Players can request a duel from other players and if the other accepts, they can start a duel. The other PvP option is the Twilight Arena, where groups of players fighting against other groups of players. Teammates are chosen randomly, with five players on each team. The first team to win three rounds wins. Players from the winning team get four Twilight Tokens and the losing team doesn’t get any. Twilight Tokens can be used as currency to buy potions, compound recipes, and other valuable goodies to use during arena battles.
Along with the varied character creation, Spirit Tales also lets players dress their characters up in costumes. While many MMOs have special costumes, most limit the way players receive them. Normally, players would need to spend their real cash in order to dress their character up in something cute. In Spirit Tales, players can buy costumes, but they can also be received as quest rewards or as drops from monsters.
Players must purchase “Kcoins,” Koramgames currency, which can be exchanged for Spirit Tales mall gold. The item mall can only be accessed in-game and players must set a ‘mall password’ when entering for the first time for extra security. The item mall has special items, like weapons, armor, or extra costumes.
no images were found
Final Verdict – Good
Spirit Tales has a lot going for it, but there’s nothing really impressive about the gameplay. Some players may find the repetitive battles to be boring, while others may feel this is no problem. For players who enjoy cute graphics and in-depth character creation options, Spirit Tales might be just what they’re looking for. Overall, Spirit Tales is a well-crafted MMORPG, but a lack of updates and a small remaining playerbase make it difficult to give the game a strong recommendation.
Spirit Tales Screenshots
Spirit Tales Videos
Spirit Tales Links
Spirit Tales Official Site
Spirit Tales Wikia [Database / Guides]
Spirit Tales System Requirements
Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Pentium 4 2.8 GHz / AMD K8 2600+
Video Nvidia GeForce 6200 / ATI Radeon X 1050
RAM: 4 GB
Hard Disk Space: 4 GB
Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Pentium 4 3.0 GHz / AMD K8 3000+
Video Nvidia GeForce 6600 / ATI Radeon X 1600
RAM: 4 GB
Hard Disk Space: 4 GB
Spirit Tales Music & Soundtrack
Spirit Tales Additional Information
Developer: X-Legend Entertainment
Closed Beta Date: February 18, 2012
Game Engine: Gamebryo 3D
Shut Down Date: June 25, 2015
Development History / Background:
Spirit Tales is known as Glory Destiny Online across Asia and is developed by X-Legend, the same studio behind many other anime-style free-to-play MMORPGs , including Eden Eternal, Aura Kingdom , and Grand Fantasia. On June 23, 2015 it was announced that Spirit Tales would shut down on June 25, 2015.
Spirit Tales News
- 2015-08-21 – Spirit Tales Soundtrack
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